![Making my first custom character controller and experimenting with cinemachine, it's hard to get fluid movements : r/Unity3D Making my first custom character controller and experimenting with cinemachine, it's hard to get fluid movements : r/Unity3D](https://external-preview.redd.it/G2_kmXZy2MKMA-9KN3WodDJBQpawOdqqUoTbx3efFU8.png?width=640&crop=smart&format=pjpg&auto=webp&s=72755c78e8b1e882176cd3f97c2302ee08b68451)
Making my first custom character controller and experimenting with cinemachine, it's hard to get fluid movements : r/Unity3D
![unity - Unity3D: How to just center a mesh inside a character controller! - Game Development Stack Exchange unity - Unity3D: How to just center a mesh inside a character controller! - Game Development Stack Exchange](https://image.ibb.co/fJHDRK/problem.png)
unity - Unity3D: How to just center a mesh inside a character controller! - Game Development Stack Exchange
![I'm creating a custom character controller in Unity3D, and I need a book / tutorial / video series that goes over the math involved with collision handling and resolution : r/gamedev I'm creating a custom character controller in Unity3D, and I need a book / tutorial / video series that goes over the math involved with collision handling and resolution : r/gamedev](https://external-preview.redd.it/GykkcvpTvwdZyQq8C8tAVp-hsPe9-Udra3NGQhyAnPo.jpg?auto=webp&s=de4b8f9f26da62c1b6dbdde11b4d08b189c11a0f)
I'm creating a custom character controller in Unity3D, and I need a book / tutorial / video series that goes over the math involved with collision handling and resolution : r/gamedev
![I couldn't find a non-kinematic physics character controller that does everything, so I made one from scratch. It handles steps, moving platforms, friction, weight, ground locking, being pushed or launched, root motion, I couldn't find a non-kinematic physics character controller that does everything, so I made one from scratch. It handles steps, moving platforms, friction, weight, ground locking, being pushed or launched, root motion,](https://external-preview.redd.it/Ozap8ZxxDZAD_bBwCSzprU61BaPqQD6pT-5Asm6di5s.png?format=pjpg&auto=webp&s=11ba18bce77d3742117e4fae1d49b1364b20b034)
I couldn't find a non-kinematic physics character controller that does everything, so I made one from scratch. It handles steps, moving platforms, friction, weight, ground locking, being pushed or launched, root motion,
![Creating a Physics based character controller | Unity | by Fernando Alcantara Santana | Nerd For Tech | Medium Creating a Physics based character controller | Unity | by Fernando Alcantara Santana | Nerd For Tech | Medium](https://miro.medium.com/max/1400/1*zXA5zJw1nZFNW9SEq6E-nA.gif)